Game Maker's Toolkit

Game Maker's Toolkit

The Making of Hitman 2's Miami Level (5x4)


Exibido em:: Fev 18, 2019

Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2

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  • Estreou: Nov 2014
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