Retro Game Mechanics Explained

Retro Game Mechanics Explained

More Super Mario Bros. Mechanics Explained (2023x1)


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If the game is limited to 3 objects per column, how can you get 5 sometimes? How does the 4-2 wrong warp work, and how do looping levels work? Is there anything different in the FDS release of SMB1? What about Super Mario All-Stars, and The Lost Levels? It's all explained right here.

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