Castlevania

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2x1
War Council
Dracula's generals gather to prosecute the war against humanity. There is discord when Dracula's human allies, Hector and Isaac, are given command of the armies of the night.
2x2
Old Homes
Trevor, Sypha and Alucard take a dangerous path in their desperate attempt to defeat Dracula. The last vampire general, Carmilla, arrives at the castle.
2x3
Shadow Battles
Carmilla plays political games with dark intent. Trevor and his comrades sack his childhood home for secrets.
2x4
Broken Mast
Hector and Isaac take their first steps on divergent paths. Trevor and Sypha grow closer. Vampires can die too.
2x5
Last Spell
The Belmont Hold is discovered. Dracula's War Council goes to war with itself.
2x6
The River
Another city is about to fall to Dracula's castle, and Dracula himself may be about to fall, at the hand of someone he thought was on his side.
2x7
For Love
The battle lines are drawn. Comrade against comrade, father against son and two new lovers against the world.
2x8
End Times
The dead are buried, friends and enemies are scattered, and hard choices are made.