↑
↓
:
Srpski
English
Português
Deutsch
Dansk
Español
Français
Ελληνικά
Italiano
Nederlands
Polski
Português
Română
pусский
Svenska
Türkçe
Behind The Code
Behind The Code
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine (2024x7)
:
Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go.
#
:
: 43
: 0
0