Joov

Joov

Skyrim, but it's One LONG Dungeon (2024x4)


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In a world where a new roguelike spawns every 33.17 seconds (based on science) it only felt fitting to eventually try and translate that experience into Skyrim. What happens when Skyrim is a continuous dungeon, with safe zones - perk potions, and wild abilities are thrown into the mix? It basically turns into a janky Hades.

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