Game Maker's Toolkit

Game Maker's Toolkit

How do Stealth Games Deal with Detection? | School of Stealth Part 3 (6x10)


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Welcome back to the School of Stealth, a GMTK miniseries on how stealth games work. In episode three, it's time to tackle the biggest challenge of stealth game design: detection. In a genre that's all about staying hidden, what should designers do when the player is found?

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