AI and Games

AI and Games

How Utility AI Helps NPCs Decide What To Do Next | AI 101 (2021x11)


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Support AI and Games on Patreon to get your name in the credits, early-access and more: http://www.patreon.com/ai_and_games -- Sometimes the AI in a videogame has lots of perfectly valid actions it can take, but deciding which one can be quite difficult. Utility AI is one approach to help solve it, by calculating how useful that action is based on the current context. We look at how it works, some simple calculations and how games ranging from @Electronic Arts's 'The Sims', all the way to @Creative Assembly's 'Total War' series, adopt Utility AI in their games. [00:00] Intro [01:02] Why do we need Utility AI? [04:21] Calculating Utility [06:39] Utility AI in AAA Games [14:46] Closing If you're interested in learning more about Utility AI, check out these reading materials and related links: "An Introduction to Utility AI Theory" - Game AI Pro v2 http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter09_An_Introduction_to_Utility_Theory.pdf "Behavior Decision System: Dragon Age Inquisition’s Utility Scoring Architecture" - Game AI Pro v3 http://www.gameaipro.com/GameAIPro3/GameAIPro3_Chapter31_Behavior_Decision_System_Dragon_Age_Inquisition%E2%80%99s_Utility_Scoring_Architecture.pdf "Intrigue & Betrayal: Diplomacy AI in Total War Three Kingdoms", Csaba Toth and Duygu Cakmak, GDC 2021 "Analysing AI Behaviour in Total War | Creative Assembly and BAFTA Games", Csaba Toth and Duygu Cakmak https://www.youtube.com/watch?v=2NM78eM_yME&ab_channel=CreativeAssembly All music in this video is from TeknoAxe http://www.teknoaxe.com -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- You can follow AI and Games on Twitter: http://www.twitter.com/AIandG

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