AI and Games

AI and Games

How AI Helps Players Achieve 'Tactical Clarity' in Gears Tactics | AI and Games (2021x5)


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Gears Tactics combines the turn-based strategy of XCOM with the chaos and intensity of the Gears of War series. But sometimes it becomes a little difficult to keep your eye on the action. In this episode of AI and Games we explore the Tactical Planner system in Gears Tactics that helps achieve what developers Splash Damage and The Coalition refer to as 'Tactical Clarity': a design philosophy that ensures players can easily follow the action as it happens. This episode is inspired by the talk "Make It Fast: Simultaneous AI Actions in Gears Tactics" delivered at Unreal Fest 2020 by Matthias Siemonsmeier. https://www.youtube.com/watch?v=rzR-vetCLYA [00:00] Intro [01:43] Coordinating Enemy Strategy [03:28] Tactical Clarity [04:50] Locust AI [06:20] The Tactical Planner [09:43] Co-operation [11:57] Execution and Interrupts [13:31] Closing Music in this episode is from the Gears Tactics sound by Edward Patrick White. Tracklist in order of appearance: "Civilians" "Trails" "COG1" "Snafu" "Main Menu Theme" "The Wrong Gear" -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- You can follow AI and Games on Twitter: http://www.twitter.com/AIandGames Join me for livestreams over on Twitch: http://www.twitch.tv/aiandgames Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames #GearsOfWar #GearsTactics #GameDev

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