AI and Games

AI and Games

The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike | AI and Games (2021x4)


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How do you design culture? How would you get a procedural generator to design it in a video game? And do you think you could dedicate 10 years of your life to making it happen? Tommy explores the inner workings of the roguelike 'Ultima Ratio Regum' and how it builds everything from religious and political ideologies all the way down to the carvings on the chairs in peoples homes. We explore not just how the game's systems work, but go into more detail on the origins and ongoing development of the project with help from URR's creator Dr. Mark Johnson. For those keen to find out more about URR, download the game or check out Mark's research in eSports and live streaming, be sure to visit his website: https://www.markrjohnsongames.com [00:00​] Intro [01:39​] What is Ultima Ratio Regum? [07:12​] Early Beginnings [12:45​] How Does URR Work? [18:21​] Maintaining Diversity [23:24​] Connections [26:27​] Scaling-Up [29:40​] Reflections [38:08​] Lessons Learned [42:36​] Closing -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- You can follow AI and Games on Twitter: http://www.twitter.com/AIandGames Join me for livestreams over on Twitch: http://www.twitch.tv/aiandgames Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames

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