AI and Games

AI and Games

The AI of Horizon Zero Dawn | Part 2: Metal Militia | AI and Games (2019x4)


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In this closing video of my case study on the AI of Guerilla Games 'Horizon Zero Dawn', I explore the AI systems used by individual machines. How sensors systems are calibrated uniquely for each machine type and the range of navigation tools that enable for dynamic movement both on land and in the air. -- You can read the article based on this video on the AI and Games website: http://www.aiandgames.com/hzd-part2/ -- This video is inspired by the following developer talks: "Beyond Killzone: Creating New AI Systems for Horizon Zero Dawn" by Julian Berteling, GDC 2018. "The AI of Horizon Zero Dawn" by Arjen Beij, Game AI North 2017. "Putting the AI back into Air: Navigating the Air Space of Horizon Zero Dawn" by Wouter Josemans, Game AI North 2017 -- AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon. http://www.patreon.com/ai_and_games http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames -- Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook, Twitter and Instagram: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.instagram.com/aiandgames/ http://www.twitter.com/GET_TUDA_CHOPPA -- Music in this video from the Horizon Zero Dawn soundtrack by Joris De Man. #HorizonZeroDawn #gamedev #AI

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