AI and Games
Behind the AI and Storytelling of Spec Ops: The Line | AI and Games (2018x10)
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A written version of this video is available on both AIandGames.com and Gamasutra:
http://aiandgames.com/specops-theline/
http://www.gamasutra.com/blogs/TommyThompson/20180709/321286/Heart_of_Darkness__Behind_the_AI_and_Storytelling_of_Spec_Ops_The_Line.php
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Spec Ops: The Line is a cult classic shooter from 2012 that defies expectations of what we expect in the third-person cover shooters.
Special thanks to Jörg Reisig (AI programmer on Spec Ops: The Line) who provided a lot of background information that was instrumental to the final video. Patrons can watch the full interview with Jörg over on Patreon
http://www.patreon.com/posts/19898716
You can follow Jörg on Twitter at:
https://twitter.com/_chorge
In addition, be sure to follow Jörg as an indie developer as he works on his game 'The Fermi Paradox'.
https://twitter.com/FermiGame
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Images used in this episode are taken from the following presentation:
"Design-Driven AI in Spec Ops: The Line"
Game AI Conference 2012
Presented by Daniel Kollman and Jorg Reisig.
Text excerpt lifted from "Significant Zero" by Walt Williams
http://www.simonandschuster.com/books/Significant-Zero/Walt-Williams/9781501129957
Music in this episode is all taken from the Spec Ops: The Line Soundtrack by Elia Cmíral.
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Some useful links for those seeking advice and guidance on post traumatic stress disorder and other mental health problems:
UK & EU
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Mind - a mental health charity
http://www.mind.org.uk/
PTSD.org - a charity based in Scotland