Garrison's Gorillas

  • : 1967
  • : 26
  • : 0
  • ABC (US)
  • Adventure Drama War

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1
1x1
The Big Con
Episode overview
06, 1967
The team's first mission is to substitute counterfeit printing plates for the real ones, which are being transported across Germany in a tank.
1x2
Breakout
Episode overview
13, 1967
The team kidnaps a German colonel's son in order to trade him for a captured resistance leader.
1x3
The Grab
Episode overview
19, 1967
In order to rescue the infant son of a defecting German scientist, the team is forced to kidnap three infants and transport them cross-country.
1x4
Banker's Hours
Episode overview
26, 1967
When another con is recruited from prison to assist the team in robbing a German bank, they soon suspect that he has a plan of his own.
1x5
48 Hours to Doomsday
Episode overview
03, 1967
The team has only 48 hours to recover important microfilm hidden in a painting in a Dutch museum.
1x6
The Great Theft
Episode overview
10, 1967
When a mission to bring back information on a new German airplane engine goes awry, Garrison decides to steal the entire engine.
1x7
The Deadly Masquerade
Episode overview
17, 1967
It was hard enough teaching Goniff to masquerade as an international playboy whom he resembles, but then the team has to rescue him from gangsters to whom the playboy owed money.
1x8
Now I Lay Me Down to Die
Episode overview
24, 1967
When the team rescues an Allied agent who is under interrogation at a German hospital, not only is Goniff captured but they find out that the agent already spilled top secret information to the Germans.
1x9
Operation Hellfire
Episode overview
31, 1967
On a mission to recover documents by setting a German building on fire, the team runs into trouble when their incendiary expert loses his eyesight.
1x10
Thieves' Holiday
Episode overview
07, 1967
In France to get information on German defenses with the help of a double agent, the cons decide to go off on their own and rob a museum.
1x11
20 Gallons to Kill
Episode overview
14, 1967
When the team's plane is shot down over Yugoslavia on the way back from a mission, they decide to help a local group of resistance fighters.
1x12
Friendly Enemies
Episode overview
21, 1967
The team helps a group of Americans escape from a prison camp in Italy by sowing dissension between the Germans and Italians.
1x13
Black Market
Episode overview
28, 1967
The team is assigned to infiltrate a gang of Italian black marketeers who are hijacking Allied supply trucks.
1x14
The Great Crime Wave
Episode overview
05, 1967
The team stages a crime wave to keep the German authorities busy while Garrison plants explosives to destroy a cache of gold.
1x15
The Magnificent Forger
Episode overview
19, 1967
The team is sent to replace a list of Nazi collaborators with a list of Allied agents, but they need the assistance of a forger who's too scared to complete the job.
1x16
The Expendables
Episode overview
26, 1967
After a series of unsuccessful missions, the team is sent in as expendable decoys to help a defecting general get out of German territory.
1x17
War Games
Episode overview
02, 1968
While rescuing Allied prisoners behind enemy lines, Garrison finds out from an old friend how to destroy a huge German artillery piece that has been wreaking havoc among the Allied forces.
1x18
Run From Death
Episode overview
09, 1968
A French nun convinces the team to transport four orphans and a dog back to England with them.
1x19
The Death Sentence
Episode overview
16, 1968
When Garrison is charged with cowardice and desertion, the team goes into action to find out the truth.
1x20
The Big Lie
Episode overview
23, 1968
The mission is to convince a German officer that a big Allied attack is already in progress, in a location other than where it will really take place.
1x21
Ride of Terror
Episode overview
30, 1968
The American colonel that the team is to rescue from a prison camp in France turns out to have been the warden of a hellhole of an American prison where Chief was an inmate.
1x22
War and Crime (1)
Episode overview
13, 1968
Garrison's plan to substitute a convict in New York for a lookalike German field marshal goes awry when the convict escapes from prison.
1x23
The Plot to Kill (2)
Episode overview
20, 1968
The team accompanies Keeler to the meeting of German officers where he is to give the go-ahead on the plot to kill Hitler, but things go awry again when Keeler is killed.
1x24
The Frame-Up
Episode overview
27, 1968
A con woman is temporarily brought in to replace a wounded Chief and pull off a con at a French casino.
1x25
The War Diamonds
Episode overview
05, 1968
The team goes to Switzerland to recover industrial diamonds that were stolen from a German train.
1x26
Time Bomb
Episode overview
12, 1968
The team must enter a room with an unexploded bomb in order to crack a safe containing a vital sample of heavy water.

Characters