Around the Verse

  • : 2014
  • : 172
  • : 0
  • YouTube
  • 9
  • Documentary Talk show

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Javelin: The UEE's Destroyer
Episode overview
14, 2014
Sandi Gardiner and Forrest Stephan share the UK studio update and a look at the Aegis Javelin.
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3.1 – LA
Episode overview
28, 2016
ATV SEASON 3: NEW SHOW! This week, join our Los Angeles studio as we check in with the Studio Update, take a look at the flight-ready Reliant, and explore new clothing options coming to GrimHex Station.
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3.2 – UK
Episode overview
04, 2016
This week, join our Manchester studio as we check in with the Studio Update, take a look at the flight-ready Argo, and go Behind the Scenes with... well, you should just watch to find out...
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3.3 – Austin
Episode overview
11, 2016
This week, join our Austin Studio where we find out what's new in Star Citizen, enjoy a fire side game design chat with Tony Z, then take a look at a new ship ready to enter our universe!
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3.4 – DE
Episode overview
25, 2016
This week, join our Frankfurt Studio where we find out what's new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurettes.
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3.5 – UK
Episode overview
01, 2016
This week, join our UK Studio where we find out what's new in Star Citizen! Get a complete update of what the studio is working on from Nick Elms. A deep dive into the making of the .. show full overview
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Stamina and the Actor Status System
Episode overview
07, 2016
Be sure to catch your breath before checking out this episode. Sandi Gardiner and Jeremiah Lee host and bring you an in-depth look at the new stamina system as well as another installment of “Burndown.”
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3.6 – LA
Episode overview
08, 2016
This week, join our LA Studio where we find out what's new in Star Citizen! Get a complete update of what the studio is working on from Eric Kieron Davis. A look at what makes the .. show full overview
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3.7 – Austin
Episode overview
15, 2016
This week, we go out to our Austin Studio where John Erskine gives us an update on what the studio is working on. We go into the code with DevOps, take a look at the Herald as it nears completion and take a first look at our Music Logic system.
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3.8 – DE
Episode overview
22, 2016
This week, we go out to our Frankfurt Studio, where Brian Chambers updates us on the studio's progress and we get a complete look at the Vision Stabilization system from Ivo Herzeg himself.
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3.9 – UK
Episode overview
29, 2016
As Citizen Con approaches, this week's Around the Verse checks in with the UK studio and unveils a sneak peak at some of the changes to the flight model and the updated Lobby Interface.
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3.10 – UK
Episode overview
20, 2016
Around the Verse visits the UK this week. See what went into making the Polaris, discover where we drew inspiration for the wrecked Javelin in the Homestead demo, and hear how the audio .. show full overview
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3.11 – DE
Episode overview
27, 2016
Our Frankfurt office is front and center in this week’s Around the Verse. Brian Chambers provides a studio update, and the planetary tech team does a deep dive into some of the cool .. show full overview
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3.12 – Austin
Episode overview
03, 2016
Chris Roberts and Sandi Gardiner host this week’s installment of Around the Verse. They provide details on the status of 2.6 before heading to Austin for a studio update. There's also a .. show full overview
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3.13 – LA
Episode overview
10, 2016
Our Los Angeles studio is the focus of this week’s Around the Verse. Chris Roberts and Sandi Gardiner host a super-sized episode featuring an update on the progress of 2.6, an extensive .. show full overview
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3.14 – DE
Episode overview
24, 2016
Chris Roberts and Forrest Stephan host this week’s Around the Verse, which travels to our studio in Frankfurt, Germany. The show includes updates to weapon and environment art and a special feature focused on Star Marine and its progress.
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3.15 – UK
Episode overview
01, 2016
Sandi Gardiner and Sean Tracy host this week’s Around the Verse, which features updates from our UK office. In this episode, we show off a ton of cool features from Alpha 2.6, like new .. show full overview
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3.16 – ATX
Episode overview
08, 2016
Animation is the name of the game for this week’s Around the Verse. Animation Director Steve Bender and CG Supervisor Forrest Stephan host this week’s episode, which checks in on our .. show full overview
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New Website Preview
Episode overview
04, 2017
The first Around the Verse of the new year gives us an inside look at the new RSI website, redesigned by our team at Turbulent. See an exclusive preview here before the site goes live later this month.
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Pirate Swarm
Episode overview
19, 2017
Around the Verse returns with a new format that focuses on specific aspects of the game rather than one particular studio. Chris Roberts and Sandi Gardiner host this week’s show, which .. show full overview
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Engineering Intelligence
Episode overview
26, 2017
This week’s Around the Verse does a deep dive into subsumption. Persistent Universe Director Tony Zurovec and Lead AI Programmer Francesco Roccucci sit down for an in-depth chat about .. show full overview
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The Music of Squadron 42
Episode overview
02, 2017
Around the Verse explores the art and tech behind the score for Squadron 42. Composer Geoff Zanelli (Pirates of the Caribbean: Dead Men Tell No Tales, The Pacific, Outlander) walks us .. show full overview
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Ship Pipeline Pt. 1: Concept to Greybox
Episode overview
09, 2017
Discover how a ship like the Drake Buccaneer goes through our production pipeline. Sandi Gardiner and Forrest Stephan host this episode, which also features an update from Jake Ross in our Austin studio.
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Super Hornet & Multi-Region Servers
Episode overview
16, 2017
Chris Roberts and Sandi Gardiner host this week’s Around the Verse, which focuses on the cloud architecture essential for multi-region servers and supporting Star Citizen's vast size and .. show full overview
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Spectrum and LA Studio Update
Episode overview
23, 2017
On this week’s episode of Around The Verse, Chris Roberts and Sandi Gardiner get an inside look at our new community platform, Spectrum. They also show a sneak peek of the Anvil .. show full overview
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Hurricane & Character Customization
Episode overview
02, 2017
This week on Around the Verse, Chris Roberts and Tony Zurovec reveal how the Star Citizen vehicular modular system was leveraged into a character customization system, we head to .. show full overview
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Level Design
Episode overview
16, 2017
Lead Technical Designer Kirk Tome joins Sandi Gardiner on this week’s episode to share a detailed look on level design. Studio Director & Global Head of Production Erin Roberts reports on the UK’s progress in this week’s studio update.
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What is Mega Map?
Episode overview
23, 2017
Sandi Gardiner and Forrest Stephan share how Mega Map improves playability in Star Citizen, while Eric Davis stops by with the Los Angeles studio update.
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Ship Pipeline Pt. 2: Greybox to Flight Ready
Episode overview
30, 2017
In this week’s episode, hosts Eric Kieron Davis and Steve Bender check in with Germany for their studio update and share part two of the Drake Buccaneer Ship Pipeline.
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Trouble at Drake
Episode overview
06, 2017
Chris Roberts and Eric Kieron Davis share the recent Drake Interplanetary controversy. Learn about the upcoming planetary outposts and hear the latest from the Austin and Turbulent offices.
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The Banu Defender
Episode overview
20, 2017
Chris Roberts and Sandi Gardiner are all about the Banu. Also, the Los Angeles studio shares their update.
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Breaking the Game
Episode overview
27, 2017
Chris Roberts and Sandi Gardiner share the Frankfurt studio update. Also, get some insight on the department responsible for assuring the quality of Star Citizen.
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Connecting the Universe
Episode overview
04, 2017
Chris Roberts and Sandi Gardiner share the Austin and Turbulent studio updates. They also share a look at Dev Ops, who make Star Citizen function.
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Universal Interaction
Episode overview
11, 2017
Hosts Eric Kieron Davis and Kirk Tome share a look at player interaction and get an update from the Manchester studio.
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Lighting the Universe
Episode overview
18, 2017
Sandi Gardiner and Forrest Stephan preview the Aegis Eclipse and share an in-depth look at game lighting. The Los Angeles studio checks in with their monthly update.
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Eclipsing the Competition
Episode overview
25, 2017
Sean Tracy and Josh Herman host this week’s Around the Verse, which features an update from our German office and a Ship Shape segment focused on the Aegis Eclipse.
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Upgrading Ships to Item 2.0
Episode overview
01, 2017
Learn how the implementation of Item 2.0 will affect your ship. Sandi Gardiner and Eric Kieron Davis host this week’s episode, which also features studio updates from Austin and Turbulent.
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Upgrading Ships to Item 2.0, Part 2
Episode overview
08, 2017
Chris Roberts and Sandi Gardiner host today's episode, which features a UK studio update and part two of our feature on how Item 2.0 affects ships.
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Serialized Variables
Episode overview
15, 2017
Chris and Erin Roberts host this week’s episode, which focuses on how serialized variables make networking a game of this size and scope possible. Plus, Los Angeles provides a studio update.
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Building Solar Systems & Nox Preview
Episode overview
22, 2017
Chris Roberts and Eric Kieron Davis host this week’s episode, which features a studio update from Frankfurt, a Ship Shape focused on the Nox and a deep dive into how we’re creating entire solar systems.
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Engine Trails and VFX Particle Effects
Episode overview
29, 2017
Chris Roberts and Sandi Gardiner host this week’s episode, which features an update from Austin and Turbulent. Plus, it explores some of the cool ship effects, like engine trails, being worked on by our VFX team.
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Crafting Procedural Moons
Episode overview
06, 2017
Chris Roberts and Sandi Gardiner host this week’s episode, which explores how we craft our procedural moons. Plus, there’s an extensive update from our F42 offices in the UK.
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The Shape of Derelict Ships
Episode overview
13, 2017
Derelict ships are the star of this week’s episode. Learn all about how we’re designing a diverse set of shipwrecks. Sandi Gardiner and Chris Smith host the show, while Eric Kieron Davis provides an update from our LA studio.
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Kiosks and Commodities
Episode overview
20, 2017
Sandi Gardiner and Will Weissbaum host this week’s episode, which focuses on kiosks and commodities coming in 3.0 and beyond. Plus, Brian Chambers provides an update from F42 Frankfurt.
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Cyclone and Ship Persistence
Episode overview
27, 2017
Chris Roberts and Sandi Gardiner host this episode, which features a look at the Tumbril Cyclone and an exploration of the tech needed to get one ship to persist in another ship’s hangar. Plus, Austin and Turbulent provide updates.
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Secondary Viewports
Episode overview
04, 2017
Chris Roberts and Sandi Gardiner host this week’s episode featuring a segment on the tech behind rendering holograms and comms in real time.
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Making mobiGlas Matter
Episode overview
10, 2017
Chris Roberts and Sandi Gardiner host this episode, which explores the mobiGlas. Plus, we debut “Burndown,” a segment featuring various bugs and blockers affecting 3.0.
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Outposts and Environmental Storytelling
Episode overview
17, 2017
Surface outposts are the focus of this week’s episode, as we explore all the details that go into crafting a memorable destination. Plus, hosts Sandi Gardiner and Forrest Stephan bring you another installment of “Burndown.”
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Burndown Episode III
Episode overview
24, 2017
Around the Verse is on hiatus this week while we’re at Gamescom, but we still have a “Burndown” tracking our work on 3.0. Get updates on bugs currently affecting animations, retractable landing gear and more.
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Gamescom 2017 Behind the Scenes
Episode overview
31, 2017
Sandi Gardiner and Steve Bender host this week’s episode, which features another installment of “Burndown” and an exclusive look behind the scenes at Gamescom.
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Choice & Consequences, the Mission System
Episode overview
14, 2017
Sandi Gardiner and Josh Herman host this week’s episode of Around the Verse. This episode explores the upcoming mission system and includes another installment of “Burndown."
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Flight Plan: Air Traffic Control
Episode overview
22, 2017
Chris Roberts and Sandi Gardiner take a look at the upcoming Air Traffic Controller system and bring you another installment of “Burndown.”
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Usables: The Universe at Your Command
Episode overview
28, 2017
Chris Roberts and Sandi Gardiner host this week’s episode. It features a deep dive into the usables system and another episode of “Burndown.”
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Manned Turret Makeover
Episode overview
05, 2017
Chris Roberts and Sandi Gardiner host an episode focused on the improvements made to manned turrets and featuring another installment of “Burndown.”
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Cockpits: Enhancing the Experience
Episode overview
12, 2017
Chris Roberts and Sandi Gardiner host an episode that dives into the enhancements coming to cockpits. Plus, catch the first “Burndown” since the Evocati got there hands on 3.0.
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Legacy Armor Update (Part 1)
Episode overview
19, 2017
Sandi Gardiner and Forrest Stephan host an episode focused on improvements coming to legacy armor. Plus, watch what bugs were dealt with in this week’s “Burndown.”
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Legacy Armor Update (Part 2)
Episode overview
26, 2017
Sandy Gardiner and Forrest Stephan host this week’s episode. Catch the second part of our feature on legacy armor and see what issues developers dealt with during this week’s “Burndown.”
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CitizenCon 2947 Retrospective
Episode overview
02, 2017
Sandi Gardiner and Sean Tracy host this week’s episode that features a look behind-the-scenes at CitizenCon and another installment of “Burndown.”
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The Evolution of Quantum Travel
Episode overview
09, 2017
Chris Roberts and Sandi Gardiner host an episode featuring a look at the quantum travel system and another installment of “Burndown.”
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The Process of Procedural Cities
Episode overview
16, 2017
See what it took to get our procedural city tech ready for CitizenCon. Chris Roberts and Sandi Gardiner host this episode, which also includes another installment of “Burndown.”
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Thanksgiving Burndown
Episode overview
23, 2017
Chris Roberts and Sandi Gardiner host this week’s episode, which features another installment of “Burndown.”
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Exploring Gravlev Technology
Episode overview
07, 2017
The Star Citizen team explores recent advances in Gravlev technology that will be used extensively by players when exploring terrestrial surfaces in Alpha 3.0.
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The Physics of Atmospheric Flight
Episode overview
14, 2017
Sandi Gardiner and Steve Bender host this week’s episode, taking a look at the physics and control systems being implemented for atmospheric flight. Plus, another installment of “Burndown” keeps you up to date on the development process.
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2017 Retrospective
Episode overview
28, 2017
From Alpha 2.6 to Alpha 3.0, Star Citizen has seen a lot of changes throughout 2017. Join Chris Roberts, Sandi Gardiner and the rest of the team as they take a look at highlights from the year that was in this retrospective.
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Austin Studio Update
Episode overview
11, 2018
Sandi and Chris host this week's episode, featuring a studio update from our team in Austin, with an in-depth look at the Star Citizen publishing process.
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The Origin of Spaceships
Episode overview
18, 2018
Chris Roberts is joined by Sean Tracy in this week’s episode, featuring 2018’s first installment of Ship Shape. Find out where ship ideas come from, meet the teams responsible for .. show full overview
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Welcome to the Coil
Episode overview
25, 2018
This week, we present our latest Squadron 42 feature. Take an in-depth look at the foreboding, mysterious Coil, and the design challenges our devs had to overcome while bringing this distinctive setting to life in the game.
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Frankfurt Studio Update
Episode overview
01, 2018
This week, we head to Foundry 42 in Frankfurt, Germany for our Monthly in-depth Studio Update.
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Bringing Balance to Force
Episode overview
08, 2018
This week, Dave Haddock joins Chris Roberts for February's Star Citizen project update and a look at balancing weapons for the in-game combat experience. Remember, you can keep up with Star Citizen's development via the live Roadmap.
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The Vulcan Hello
Episode overview
15, 2018
In this week’s episode, February’s installment of Ship Shape gives us a look at Anvil’s mighty pathfinder, the Terrapin, and unveils the first concept ship of 2018.
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The Living Idris
Episode overview
22, 2018
This week's episode features our monthly Squadron 42 project update. Get the latest on what the devs have been up to and take a look at the complex AI systems being implemented in the game, using the massive crew of the Idris frigate as an example.
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Los Angeles Studio Update
Episode overview
01, 2018
This week, Sandi Gardiner and Dave Haddock check in with Los Angeles Studio Director Eric Kieron Davis to get the scoop on what's been going down in LA since last we checked in.
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Performance and Optimization
Episode overview
08, 2018
On a very special episode, Sandi Gardiner and Sean Tracy welcome a live studio audience to the ATV set for the first time ever. Our guests are treated to this month's Star Citizen .. show full overview

Characters