AI and Games
How A Navigation Mesh Works in 3D Games | AI 101 (2018x14)
: 04, 2018
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In this first of a new series of AI 101 I take a look at navigation meshes: what they are, how they work and how some AAA games exploit them in some pretty interesting ways.
Special thanks to Pauline (The Kebab Dude), Matt (DarkCnix) and Jack (Milk D Seahorse) for helping out filming footage of Tom Clancy's The Division.
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If you're interested in learning more about navigation meshes here are some links to some resources you might find useful:
- Theory and Overview of Navigation Meshes
https://en.wikipedia.org/wiki/Navigation_mesh
https://www.gamedev.net/articles/programming/artificial-intelligence/navigation-meshes-and-pathfinding-r4880/
https://developer.valvesoftware.com/wiki/Navigation_Meshes
- Nav Meshes in Unity
https://unity3d.com/learn/tutorials/topics/navigation/nav-meshes
https://www.youtube.com/watch?v=rKGq42FMV8c&list=PLokhY9fbx05dodzlBfYsKrUSVk5oVactQ
- Nav Meshes in Unreal Engine 4
https://docs.unrealengine.com/en-us/Resources/ContentExamples/NavMesh/1_1
https://docs.unrealengine.com/en-us/Resources/ContentExamples/NavMesh
- Recast and Detour
https://github.com/recastnavigation/recastnavigation
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Games in this episode (in order of appearance):
- Watchdogs
- Tom Clancy's Ghost Recon Wildlands
- Grand Theft Auto V
- Tom Clancy's The Division
- Assassin's Creed Unity
- DOOM