AI and Games
Building Companion AI in Far Cry Primal | AI and Games (2018x13)
: 05, 2018
AI and Games is a crowdfunded show and needs your support.
You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content).
http://www.paypal.me/AIandGames
http://www.ko-fi.com/AIandGames
http://www.patreon.com/ai_and_games
You can follow AI and Games (and me) on Facebook, Twitter and Instagram:
http://www.facebook.com/AIandGames
http://www.twitter.com/AIandGames
http://www.twitter.com/GET_TUDA_CHOPPA
http://www.instagram.com/aiandgames/
A written version of this video is available on Gamasutra:
http://gamasutra.com/blogs/TommyThompson/20180906/325967/Primal_Instinct__Companion_AI_in_Far_Cry_Primal.php
As well as the AI and Games website:
https://aiandgames.com/farcryprimal/
--
Far Fry Primal introduces a new mechanic that allows players to tame wild animals and use them as weapons in their battle for Oros Valley. In this video I take a look at the history of the companion AI systems and the problems faced along the way.
This video is inspired by Chris Seddon's Nucl.AI 2016 talk "Animal House: Creating Systemic Animal Companions in Far Cry Primal"
--
Far Cry 4 footage used in this episode is taken from the following:
Far Cry 4: Story Trailer
https://www.youtube.com/watch?v=xI6uV47jKME
Far Cry 4 - The Legend of Kalinag - Movie Edition
https://www.youtube.com/watch?v=AQpqbKdV6JM
--
Soundtrack for this episode is the following tracks from the Far Cry Primal Soundtrack by Jason Graves.
- Main Theme (Extended)
- The Mammoth Hunt
- Prowl of the Snowblood Wolves
#gamedev #AI #FarCry