AI and Games
Dota 2, MOBA's and the Future of AI Research | AI and Games (2018x8)
: 27, 2018
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A written version of this video is available on both AIandGames.com and Medium:
https://medium.com/@t2thompson/are-mobas-the-future-of-ai-research-de17000d2210
https://aiandgames.com/ai-research-moba/
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Multiplayer Online Battle Arena's (MOBAs) are one of the biggest genres in modern gaming. I take a look at the potential MOBAs have to become the next big thing in AI research and some of the work that's already been achieved in academia and corporate R&D.
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Research papers highlighted in this video:
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control
Michael Cook, Adam Summerville & Simon Colton
https://arxiv.org/pdf/1706.03122.pdf
Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning
Adam Summerville, Michael Cook & Ben Steenhuisen
https://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14075
Data-driven Recommendation Systems for Multiplayer Online Battle Arenas
Rohit Bhattacharya & Azwad Sabik
http://azwadsabik.com/projects/representation_learning_report.pdf
Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2 (DotA 2)
Anders Drachen, Matthew Yancey, John Maguire, Derrek Chu, Iris Yuhui Wang, Tobias Mahlmann, Matthias Schubert & Diego Klabjan
https://arxiv.org/ftp/arxiv/papers/1603/1603.07738.pdf
Esports Analytics Through Encounter Detection
Matthias Schubert, Anders Drachen & Tobias Mahlmann
http://www.sloansportsconference.com/wp-content/uploads/2016