AI and Games
The AI of BioShock Infinite's Elizabeth | AI and Games (2017x6)
: 11, 2017
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In this case study I take a look at the creation of the companion character Elizabeth Comstock from the 2013 game 'BioShock Infinite', developed by Irrational Games. 'Liz' is a reactive and engaging non-player character who interacts with the world around her. In this video I discuss the multi-disciplinary approach required to bring her to life.
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Alpha Gameplay Footage taken from two 2014 GDC talks discussing the development of Elizabeth:
"Creating BioShock Infinite's Elizabeth" by Shawn Robertson.
http://www.gdcvault.com/play/1020545/Creating-BioShock-Infinite-s
"Bringing BioShock Infinite's Elizabeth to Life: An AI Development Postmortem" by John Abercrombie.
http://www.gdcvault.com/play/1020831/Bringing-BioShock-Infinite-s-Elizabeth
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Music in this video (in chronological order):
- 'Indian Love Call' by Sigmund Krumgold.
- 'Solace', by Scott Joplin and Duncan Watt, BioShock Infinite (Original Game Soundtrack)
- 'After You've Gone' by Jessy Carolina, BioShock Infinite (Original Game Soundtrack)
- 'Rory O More Saddle the Pony' by S. Lover and Rodney Miller, BioShock Infinite (Original Game Soundtrack).
- 'The Battle for Columbia II' by G. Schyman, BioShock Infinite (Original Game Soundtrack).
- 'Welcome to Columbia' by G. Schyman and J. Bonney, BioShock Infinite (Original Game Soundtrack)