AI and Games

AI and Games

The AI of BioShock Infinite's Elizabeth | AI and Games (2017x6)


: 11, 2017

Vote for the next AI & Games case study at: http://www.patreon.com/posts/2017-mega-topic-13780945 Support my videos on Patreon: http://www.patreon.com/ai_and_games Tip Me At: http://www.paypal.me/AIandGames Like AI and Games on Facebook: http://www.facebook.com/AIandGames Follows me on Twitter: http://www.twitter.com/AIandGames -- In this case study I take a look at the creation of the companion character Elizabeth Comstock from the 2013 game 'BioShock Infinite', developed by Irrational Games. 'Liz' is a reactive and engaging non-player character who interacts with the world around her. In this video I discuss the multi-disciplinary approach required to bring her to life. -- Alpha Gameplay Footage taken from two 2014 GDC talks discussing the development of Elizabeth: "Creating BioShock Infinite's Elizabeth" by Shawn Robertson. http://www.gdcvault.com/play/1020545/Creating-BioShock-Infinite-s "Bringing BioShock Infinite's Elizabeth to Life: An AI Development Postmortem" by John Abercrombie. http://www.gdcvault.com/play/1020831/Bringing-BioShock-Infinite-s-Elizabeth -- Music in this video (in chronological order): - 'Indian Love Call' by Sigmund Krumgold. - 'Solace', by Scott Joplin and Duncan Watt, BioShock Infinite (Original Game Soundtrack) - 'After You've Gone' by Jessy Carolina, BioShock Infinite (Original Game Soundtrack) - 'Rory O More Saddle the Pony' by S. Lover and Rodney Miller, BioShock Infinite (Original Game Soundtrack). - 'The Battle for Columbia II' by G. Schyman, BioShock Infinite (Original Game Soundtrack). - 'Welcome to Columbia' by G. Schyman and J. Bonney, BioShock Infinite (Original Game Soundtrack)

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