AI and Games
Training the Shadow AI of Killer Instinct (2013) | AI and Games (2017x4)
: 26, 2017
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Killer Instinct: Definitive Edition is now available on Amazon for Xbox One :
Amazon.com: http://amzn.to/2rIGA8N
Amazon.co.uk: http://amzn.to/2qYzID8
Inspired by Bruce Hayle's nucl.ai 2015 talk "Case-based Reasoning for Player Behaviour Cloning in Killer Instinct"
https://archives.nucl.ai/recording/case-based-reasoning-for-player-behavior-cloning-in-killer-instinct/
Join me on Xbox Live to fight it out on Killer Instinct. You can even fight my shadows shown in this video.
https://account.xbox.com/en-gb/profile?gamerTag=GET%20TUDA%20CHOPPA
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In this video we take a look at the Shadow AI mode released in season 2 of the 2013 Killer Instinct reboot. The shadow system is capable of replicating a players performance in a non-player character after only three matches in the shadow dojo.
We take a look at how this system records and acts upon data, but also the challenges faced in creating fighting game AI. Looking at the more nuanced strategic play happening in this popular e-sports-driven genre.
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Music in this video (in chronological order):
'The Instinct' by Mick Gordon, Killer Instinct: Season One Soundtrack.
'Inferno' by Mick Gordon, Killer Instinct (Original Game Soundtrack), Season Two.
'The Tiger Warrior' by Mick Gordon, Killer Instinct: Season One Soundtrack.
'Herald of Gargos' by Mick Gordon, Killer Instinct (Original Game Soundtrack), Season Two.
'The Killer Groove' by Robin Beanland, Killer instinct: Original Arcade Soundtrack (i.e. Killer Cuts).