AI and Games

AI and Games

The Behaviour Tree AI of Halo 2 | AI and Games (2015x1)


: 11, 2015

In this piece, we look at how Behaviour Trees were adopted by Bungie in the development of the Halo series, with a specific focus on Halo 2. In addition, we highlight some of the more interesting aspects adopted to facilitate combat AI design. Chapters [00:00] Introduction [01:44] The Covenant [03:34] Behaviour Trees [05:14] The AI of Halo 2 [08:17] Closing -- LINKS -- To learn more, check out the article attached to this video: https://medium.com/the-cube/theaiofhalo2-33e824209a4c To be kept up to date on future AI and Games stuffs: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames For more of my videos and articles, don't forget to check out: http://www.patreon.com/ai_and_games -- DISCLAIMER -- Footage recorded from 'Halo 2 Anniversary' and 'Halo 3' from the Halo: Master Chief Collection on Xbox One. No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.

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