AI and Games
The Behaviour Tree AI of Halo 2 | AI and Games (2015x1)
: 11, 2015
In this piece, we look at how Behaviour Trees were adopted by Bungie in the development of the Halo series, with a specific focus on Halo 2. In addition, we highlight some of the more interesting aspects adopted to facilitate combat AI design.
Chapters
[00:00] Introduction
[01:44] The Covenant
[03:34] Behaviour Trees
[05:14] The AI of Halo 2
[08:17] Closing
-- LINKS --
To learn more, check out the article attached to this video:
https://medium.com/the-cube/theaiofhalo2-33e824209a4c
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-- DISCLAIMER --
Footage recorded from 'Halo 2 Anniversary' and 'Halo 3' from the Halo: Master Chief Collection on Xbox One.
No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.