The Adventures of Teddy Ruxpin
The Adventures of Teddy Ruxpin
Wizardweek (1x47)
: 17, 1987
The Wizard of Grundo returns home from Ying without having turned a
profit. He concocts a scheme to hold a festival in honor of all the wizards
in Grundo (he's the only one, natch) with races and prizes -- and admission
fees. Word spreads throughout Grundo, and everyone begins forming teams,
including the Tweegs. The stakes are raised when Jack goads Gimmick into a
wager, the loser agreeing to leave Gimmick's Valley forever.
The teams prepare, and converge for the competition. The Wizard of
Grundo unveils a mystery prize for the winning team -- a giant box, which the
Wizard tells Louie is empty at the moment. Regardless, the games begin, and Team Tweeg does everything possible to cheat -- but still loses.