Extra Credits
In Defense of Imagination - When to NOT Tell the Whole Story to Players (2019x31)
: 24, 2019
Beautiful visuals and spell-binding stories can be found in games even without photorealistic, over-wrought intensity. We look at examples like Undertale, Dark Souls, and even Overwatch as examples of how "imagination gaps" can be intentionally designed as a jumping-off point to engage the player even more than if everything was laid out at the start.