Scam School
Three caps, one beverage (2009x20)
: 13, 2009
This week, we've got a simple puzzle with an impossible-sounding setup.
Cap #1: you can touch, move prod, and play with. No restrictions, except you can’t pick it up (though you won’t need to, to solve the puzzle).
Cap #2: (the right-side up cap in the middle): pretend this guy is totally rooted to the ground. You can touch it and poke it all you want, but it can’t move anywhere.
Cap #3: This guy’s tricky. Imagine he’s radioactive, and some kind of antimatter version of Cap #1. You can’t touch him, and (worse yet) Cap #1 touches him, it’ll cause an antimatter explosion and the world will end.
The Challenge: within those rules, start with the caps in a row of #1-#2-#3, and end with them in the order of #2-#1-#3. In other words, within the above restrictions, get the first cap between the other two.