Donkey Kong Country

Donkey Kong Country

The Big Switch-a-Roo (2x10)


: 05, 2000

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.

  • : 1998
  • : 40
  • : 3
  • Fox Family