Digressing and Sidequesting

Digressing and Sidequesting

Earthbound, Personality, and Game Design (1x16)


Data de estreia: Jun 01, 2013

Earthbound's greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, "personality" isn't something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?

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  • Estreia: Dez 2011
  • Episódios: 23
  • Seguidores: 0
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