Game Maker's Toolkit
How Level Design Can Tell a Story (6x3)
Data de estreia: Fev 28, 2020
Can a video game level tell a story? In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. We’ll tackle environmental storytelling, evocative architecture, and contextualising player identity.
- Estreia: Nov 2014
- Episódios: 180
- Seguidores: 0