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Sezon 2
A mixed up teleport spell leaves the party stranded in unfamiliar territory. True to form, they quickly run afoul of some dangerous locals.
A mixed up teleport spell leaves the party stranded in unfamiliar territory. True to form, they quickly run afoul of some dangerous locals.
As Krag makes his way West, the party encounters a pair of bandits. Chaos ensues, and Markus's magic allows for a hectic escape.
As Krag makes his way West, the party encounters a pair of bandits. Chaos ensues, and Markus's magic allows for a hectic escape.
The party encounters Thistle, an eccentric hermit who claims to be a werewolf. He says he can help lead the party to a cure, but his price turns out to be too high.
The party encounters Thistle, an eccentric hermit who claims to be a werewolf. He says he can help lead the party to a cure, but his price turns out to be too high.
Having evaded Thistle's trap, the party makes their way towards a shopkeeper who may hold the key to freeing Krag from his curse.
Having evaded Thistle's trap, the party makes their way towards a shopkeeper who may hold the key to freeing Krag from his curse.
The Weird Sisters can help Krag, but only if he helps them first. An orc terrorizing the area poses a problem that must be dealt with.
The Weird Sisters can help Krag, but only if he helps them first. An orc terrorizing the area poses a problem that must be dealt with.
The banished orc scientist agrees to stop his disastrous experiments in exchange for the party's help with a delicate personal problem. Will Krag finally be free of the curse that prevents him from doing what he does best?
The banished orc scientist agrees to stop his disastrous experiments in exchange for the party's help with a delicate personal problem. Will Krag finally be free of the curse that prevents him from doing what he does best?
Krag's journey homeward is nearly complete, but the enemies he's made along the way don't intend to let him finish it. The epic battle between good and evil comes to a head.
Krag's journey homeward is nearly complete, but the enemies he's made along the way don't intend to let him finish it. The epic battle between good and evil comes to a head.
Krag finally arrives in the Windscourge Wastes, only to find things have changed in his absence. Krag's homecoming has dangerous consequences that leave the party in their most desperate situation yet.
Krag finally arrives in the Windscourge Wastes, only to find things have changed in his absence. Krag's homecoming has dangerous consequences that leave the party in their most desperate situation yet.
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