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Sezon 2
Five heroes come together to investigate a global paranormal event. The Glass Cannon Podcast Campaign Two makes it long-awaited return with a playthrough of the Pathfinder 2nd Edition Gatewalkers Adventure Path!
Five heroes come together to investigate a global paranormal event. The Glass Cannon Podcast Campaign Two makes it long-awaited return with a playthrough of the Pathfinder 2nd Edition Gatewalkers Adventure Path!
Brother Ramius, Zephyr, Lucky, Talitha and Buggles enter the city of Sevenarches to begin their investigation.
Brother Ramius, Zephyr, Lucky, Talitha and Buggles enter the city of Sevenarches to begin their investigation.
Having tested the gateways in Sevenarches, the heroes return to the caravanserai.
Having tested the gateways in Sevenarches, the heroes return to the caravanserai.
As the party reaches a clearing with archways in the distance, creatures emerge from the shadows to attack in the high grass.
As the party reaches a clearing with archways in the distance, creatures emerge from the shadows to attack in the high grass.
A planar shift stands between the party and strange happenings beneath a grand archway.
A planar shift stands between the party and strange happenings beneath a grand archway.
A ritual interrupted, a sacrificial unicorn and a rebel druid make for a dangerous night in the Wilewood.
A ritual interrupted, a sacrificial unicorn and a rebel druid make for a dangerous night in the Wilewood.
The heroes attempt to infiltrate Bolan's stronghold among the trees.
The heroes attempt to infiltrate Bolan's stronghold among the trees.
After battling malicious fey, there's no time to rest as more enemies rush at the heroes!
After battling malicious fey, there's no time to rest as more enemies rush at the heroes!
Back to back battles leave the heroes reeling, but there are more areas to explore in the occupied treetop gnome fortress.
Back to back battles leave the heroes reeling, but there are more areas to explore in the occupied treetop gnome fortress.
With more vanquished fey at their feet, the heroes continue looking for Bolan in the gnome stronghold.
With more vanquished fey at their feet, the heroes continue looking for Bolan in the gnome stronghold.
Two doors remain on the first level of the treetop fortress.
Two doors remain on the first level of the treetop fortress.
The heroes encounter more strange denizens of the gnome stronghold.
The heroes encounter more strange denizens of the gnome stronghold.
A gruesome discovery reveals a harsh new reality.
A gruesome discovery reveals a harsh new reality.
The battle with Bolan Nogasso rages on throughout the trees.
The battle with Bolan Nogasso rages on throughout the trees.
High above the forest floor, the battlefield among the trees quiets as the rebel Oaksteward surrenders.
High above the forest floor, the battlefield among the trees quiets as the rebel Oaksteward surrenders.
The heroes have little time to mourn as the return of the obnubilate curse looms.
The heroes have little time to mourn as the return of the obnubilate curse looms.
The heroes take their investigation outside of town.
The heroes take their investigation outside of town.
A trio of gorgas attacks the party as they make camp.
A trio of gorgas attacks the party as they make camp.
The investigation brings the heroes to Thinlands Farms.
The investigation brings the heroes to Thinlands Farms.
A strange omen leads to a break in the case.
A strange omen leads to a break in the case.
The heroes leave the Material Plane behind to enter the First World in search of answers
The heroes leave the Material Plane behind to enter the First World in search of answers
Upon entering the enormous First World tree stump, the heroes are pestered by a horrifying swarm
Upon entering the enormous First World tree stump, the heroes are pestered by a horrifying swarm
One of Kaneepo's lieutenants tests the mettle of the party
One of Kaneepo's lieutenants tests the mettle of the party
This episode has no summary.
This episode has no summary.
The cryptic horrors of Kaneepo's lair continue to be revealed
The cryptic horrors of Kaneepo's lair continue to be revealed
The heroes are stifled by a clever combatant.
The heroes are stifled by a clever combatant.
The heroes gather themselves after a frustrating battle with a malevolent shae.
The heroes gather themselves after a frustrating battle with a malevolent shae.
Rested and recovered, the heroes push forward.
Rested and recovered, the heroes push forward.
The heroes race to defeat a temporarily silenced enemy.
The heroes race to defeat a temporarily silenced enemy.
Two mysterious pods entice the heroes into dangerous territory.
Two mysterious pods entice the heroes into dangerous territory.
The heroes battle Kaneepo the Slim and their pet temagyr gorga.
The heroes battle Kaneepo the Slim and their pet temagyr gorga.
After a harrowing battle, the heroes realize the gravity of their situation.
After a harrowing battle, the heroes realize the gravity of their situation.
The heroes pass through a Thinlands gateway resembling the gate at Sevenarches and find themselves transported to a bizarre jungle.
The heroes pass through a Thinlands gateway resembling the gate at Sevenarches and find themselves transported to a bizarre jungle.
A jungle river crossing is interrupted by a giant snail-like creature.
A jungle river crossing is interrupted by a giant snail-like creature.
A desparate battle continues to spiral out of control.
A desparate battle continues to spiral out of control.
Mourning yet another loss, the heroes rest.
Mourning yet another loss, the heroes rest.
Another Gatewalker joins the party.
Another Gatewalker joins the party.
The party learns more about their new companion while trying to save his life.
The party learns more about their new companion while trying to save his life.
Flying dinosaur-like creatures attack the party hundreds of feet above the forest floor!
Flying dinosaur-like creatures attack the party hundreds of feet above the forest floor!
The heroes make contact with a curious society of elves.
The heroes make contact with a curious society of elves.
Deep beneath the Oatian settlement, the preserved memories of long dead elven heroes may be the party's only chance of returning home.
Deep beneath the Oatian settlement, the preserved memories of long dead elven heroes may be the party's only chance of returning home.
Forced to relive their greatest moments of shame threatens to bring the party to their knees.
Forced to relive their greatest moments of shame threatens to bring the party to their knees.
The exploration of the sacred caves beneath the Oatian settlement continues.
The exploration of the sacred caves beneath the Oatian settlement continues.
The heroes struggle against a bizarre bureaucracy.
The heroes struggle against a bizarre bureaucracy.
The heroes enter the Memory Grove seeking an audience with an elf who died over a century ago.
The heroes enter the Memory Grove seeking an audience with an elf who died over a century ago.
After returning to the Oatian settlement, the heroes embark on a new quest.
After returning to the Oatian settlement, the heroes embark on a new quest.
Securing the tower proves to be more difficult than expected.
Securing the tower proves to be more difficult than expected.
A vicious aerial battle stands in the way of the heroes' ascent to the Sporehorn.
A vicious aerial battle stands in the way of the heroes' ascent to the Sporehorn.
High atop the demigod known as She Who Walks Through Seasons, the heroes battle the defenders of her headwaters.
High atop the demigod known as She Who Walks Through Seasons, the heroes battle the defenders of her headwaters.
The heroes' attempt to collect the headwaters of She Who Walks Through Seasons is disrupted by a boiling water hazard.
The heroes' attempt to collect the headwaters of She Who Walks Through Seasons is disrupted by a boiling water hazard.
With the possibility of returning to Golarion now at hand, the heroes must say goodbye to the Oatian settlement and its inhabitants.
With the possibility of returning to Golarion now at hand, the heroes must say goodbye to the Oatian settlement and its inhabitants.
The party returns to the grisly scene of a difficult recent memory.
The party returns to the grisly scene of a difficult recent memory.
A territorial jungle drake tests the limits of the party.
A territorial jungle drake tests the limits of the party.
As Alleli attempts to redirect the aiudara back to Golarion so that the heroes can return to their home planet, the gate and all hell breaks loose!
As Alleli attempts to redirect the aiudara back to Golarion so that the heroes can return to their home planet, the gate and all hell breaks loose!
With Brother Ramius at death's door, the party is transported to yet another planet as the aidura continues to go wild!
With Brother Ramius at death's door, the party is transported to yet another planet as the aidura continues to go wild!
The heroes are shunted through space and time to an observatory currently under threat!
The heroes are shunted through space and time to an observatory currently under threat!
The party must make a quick decision on whether to pursue the hobgoblin raider or regroup after a brutal series of battles.
The party must make a quick decision on whether to pursue the hobgoblin raider or regroup after a brutal series of battles.
Barnes' decision to give chase leads the party into a desperate battle.
Barnes' decision to give chase leads the party into a desperate battle.
With their backs up against both metaphorical and real walls, the heroes desperately try to find a way to survive.
With their backs up against both metaphorical and real walls, the heroes desperately try to find a way to survive.
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