Digital Foundry Retro
Doom 1993 To Doom The Dark Ages - Celebrating A Technological Icon (10x7)
Data emisji: Cze 27, 2025
In a special presentation, Alex Battaglia takes a look at Doom past and present, discussing the massive technological leap delivered by John Carmack back in 1993 - and the vastly expensive technology required to get playable frame-rates - through to the extra scope and demands of Doom 2 and the incredible per-pixel lighting of Doom 3. It's a series defined by technological innovation pushing PC hard - as exemplified by our final game in focus - Doom: The Dark Ages.
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