Introduction to C++: Programming Concepts and Applications

Introduction to C++: Programming Concepts and Applications

Using Classes to Build a Game Engine in C++ (1x22)


Data emisji: Sty 01, 2019

Use your knowledge of object-oriented programming to design a “game engine” that can be used for building multiple games. Take a top-down approach, drawing on encapsulation, hierarchical inheritance, and polymorphism to create the two-person game Othello, also known as Reversi. Discover the ease with which you can create other subclasses for additional games, such as checkers and chess.

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