AI and Games

Behind The Systemic AI of Far Cry | AI and Games (2016x5)

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Data emisji: Paź 03, 2016

www.patreon.com/ai_and_games www.aiandgames.com -- We continue our exploration of director-style AI in AAA titles as we head for the mountain ranges of Kyrat and take a look at the systemic design of the Far Cry series. Opening Track: "Knights of Cydonia" by Muse. Black Holes and Revelations, 2006. Inspired by the 2014 Game/AI Conference talk: "A Manifesto for Systemic Gameplay".

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