WWDC
From Art to Engine with Model I/O (2017x610)
Data emisji: Cze 09, 2017
Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.
- Premiera: Cze 2014
- Odcinki: 263
- Obserwujący: 0
- Trwający
- Nieznane
- Poniedziałek