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DOOM Resurrected Part 2: Designing a First Impression (2x2)


Data emisji: Gru 13, 2016

In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.

  • Premiera: Paź 2016
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