Displaced Gamers
NES Sprites, OAM, and the Battle for Priority - Behind the Code (2023x6)
Uitzenddatum: Jul 07, 2023
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
- in première gegaan: Aug 2015
- Afleveringen: 121
- Volgers: 0