WWDC
From Art to Engine with Model I/O (2017x610)
Uitzenddatum: Jun 09, 2017
Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.
- in première gegaan: Jun 2014
- Afleveringen: 263
- Volgers: 0