WWDC

WWDC

From Art to Engine with Model I/O (2017x610)


Uitzenddatum: Jun 09, 2017

Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.

  • Plaats #
  • in première gegaan: Jun 2014
  • Afleveringen: 263
  • Volgers: 0
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