Digressing and Sidequesting

Digressing and Sidequesting

Earthbound, Personality, and Game Design (1x16)


Data di messa in onda: Giu 01, 2013

Earthbound's greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, "personality" isn't something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?

  • Posizione #
  • Iniziato: Dic 2011
  • Episodi: 23
  • Followers: 0
  • Terminata
  • Sconosciuto
  • Sconosciuto