Digressing and Sidequesting
Digressing and Sidequesting
Earthbound, Personality, and Game Design (1x16)
Data di messa in onda: Giu 01, 2013
Earthbound's greatest strength is its personality, something most modern games seem to lack. But, from a game design perspective, "personality" isn't something often considered. How does Earthbound use its charm to benefit its gameplay and story? And how did this quirky RPG gain a cult following unlike so many other games that have come out before or since?
- Iniziato: Dic 2011
- Episodi: 23
- Followers: 0
- Terminata
- Sconosciuto
- Sconosciuto