Digressing and Sidequesting

Digressing and Sidequesting

Nintendo Wii U Gameplay, Asymmetry in Game Design (1x10)


Data di messa in onda: Ott 04, 2012

With the Nintendo Wii U ready for release, everyone is talking about Wii U gameplay. But what is asymmetry in video games? Is it just a gimmick that will make the Wii U unbalanced? This week, Ronnie looks at symmetry and balance in game design and how the Nintendo Wii U is far from the first video game console to feature this style of gameplay.

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  • Iniziato: Dic 2011
  • Episodi: 23
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