Displaced Gamers

Displaced Gamers

NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code (2024x7)

Ultimo episodio della stagione

Data di messa in onda: Dic 13, 2024

Can we run Ghosts 'N Goblins at 60 fps on the NES? Yes. How does the graphics engine work? What is wrong with these sprites? Why do they jitter? Let's go. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) Ghosts 'n Goblins Invincibility AEVN-GIPA === 60 FPS Codes === Ghosts 'n Goblins PAKI-LZLA Double Dragon PESV-KIZA 1942 PEVK-LZLA Athena PEEK-TLZA Tiger-Heli PAOA-LLLA Ikari Warriors PAXI-PGGA

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  • Iniziato: Ago 2015
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