Behind The Code

Behind The Code

NES Sprites, OAM, and the Battle for Priority (2023x4)


Data di messa in onda: Lug 07, 2023

Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.

  • Posizione #
  • Iniziato: Lug 2020
  • Episodi: 43
  • Followers: 0
  • Terminata
  • Sconosciuto
  • alle 0