AI and Games
How Traffic Works in Cities: Skylines | AI and Games (2020x13)
Data di messa in onda: Ago 20, 2020
Managing individual citizen behaviour in city-building games is an incredibly daunting task. Enabling a semblance of realism whilst ensuring performance is no small feat. Let's explore how this is achieved in Colossal Order's 'Cities: Skylines' and how traffic simulations are managed across vast cityscapes.
This episode was voted for by my crowdfunding supporters on Patreon:
http://www.patreon.com/ai_and_games
Chapters
[00:00] Intro
[00:46] City-Building Simulators
[04:11] Understanding Citizens
[06:50] The Road Network
[08:02] How Citizens Travel
[12:24] Traffic Simulation
[15:55] Closing
This episode was recorded using the following Cities: Skylines maps and mods available on Steam Workshop:
'Manhattan New York' by sMario91
https://steamcommunity.com/sharedfiles/filedetails/?id=425202082
'Wien / Vienna - Austria Real' by Pedasus
https://steamcommunity.com/sharedfiles/filedetails/?id=409107116
'First Person Camera' by tony56a
https://steamcommunity.com/sharedfiles/filedetails/?id=650805785
'Cinematic Camera Extended' by Boogieman Sam
https://steamcommunity.com/sharedfiles/filedetails/?id=785528371
'Loading Screen Mod' by thale5
https://steamcommunity.com/sharedfiles/filedetails/?id=667342976
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