AI and Games

AI and Games

Designing the Enemy AI of Tom Clancy's The Division 2 | AI and Games (2020x3)


Data di messa in onda: Feb 20, 2020

In collaboration with Ubisoft and developer Massive Entertainment, I get an inside look at the challenges faced when building the AI of Tom Clancy's The Division 2. I sit down with Division 2's lead AI programmer, Philip Dunstan and get his perspective a year after the game first shipped. Over a three-part series we discuss the challenges of designing AI characters for missions and open-world gameplay and the other interesting problems faced along the way. In this first video we discuss how the programming and design team at Massive and their supporting studios revamped the design of the enemy AI for the sequel. Plus how the experience of shipping and maintaining the first game helped influence their decisions as they moved from New York to Washington D.C. Watch all episodes here: https://www.youtube.com/playlist?list=PLokhY9fbx05ec0K1-mD5vrdPjTvxXmGkR -- Support AI and Games and help the show grow by joining my Patreon: http://www.patreon.com/ai_and_games -- AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it on Patreon, plus YouTube members and Paypal donations. http://www.patreon.com/ai_and_games https://www.youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join http://www.paypal.me/AIandGames -- Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.twitter.com/GET_TUDA_CHOPPA Please note: as part of my collaboration with Ubisoft I was compensated for my time in developing this and related videos.

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  • Iniziato: Mar 2014
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