AI and Games

AI and Games

Behaviour Trees: The Cornerstone of Modern Game AI | AI 101 (2019x1)


Data di messa in onda: Gen 02, 2019

As the new series of AI 101 continues I take a look at behaviour trees - arguably the dominant AI technique in AAA games - and tell you how they work. If you're interested in learning more about behaviour trees here are some links to some resources you might find useful: Chris Simpson: "Behaviour Trees for AI - How They Work" http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php Alex Champandard: "Understanding Behaviour Trees" http://aigamedev.com/open/article/bt-overview/ Epic Games: "Behaviour Tree (Unreal Engine 4 Documentation)" https://docs.unrealengine.com/en-us/Engine/AI/BehaviorTrees -- AI and Games is series on research and applications of Artifical Intelligence in video games. It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon. http://www.patreon.com/ai_and_games http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook, Twitter and Instagram: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.instagram.com/aiandgames/ http://www.twitter.com/GET_TUDA_CHOPPA -- Games in this episode (in order of appearance): Halo 2 Far Cry Primal Tom Clancy's The Division Halo 3 Spec Ops: The Line Ghost Recon: Wildlands Batman: Arkham Asylum F.E.A.R. DOOM BioShock: Infinite Alien: Isolation -- Soundtrack for this episode is "Twilight Metropolis A" and "This is My City" by TeknoAxe under the terms of a Creative Commons 4.0 license. https://www.patreon.com/teknoaxe https://www.youtube.com/user/teknoaxe #gamedev #ArtificialIntelligence #BehaviourTrees

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