AI and Games

AI and Games

How Halo 3 Builds Large-Scale AI Battles | AI and Games (2018x15)


Data di messa in onda: Ott 17, 2018

AI and Games is a crowdfunded show and wouldn't be possible wthout the wonderful people who support it on Patreon. https://www.patreon.com/posts/22116442 http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames Learn more about the making of this video, get notes from my research and video prep over on patreon now: Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook, Twitter and Instagram: http://www.facebook.com/AIandGames http://www.twitter.com/AIandGames http://www.instagram.com/aiandgames/ http://www.twitter.com/GET_TUDA_CHOPPA -- I return to the Halo universe and build on my existing video on the behaviour tree AI of Halo 2, to discuss how Halo 3 manages large-scale infantry combat. You can read the article based on this video at: http://www.aiandgames.com/halo3 http://gamasutra.com/blogs/TommyThompson/20181022/328891/Combat_Evolved__Encounter_Design_in_Halo_3.php -- Music in this video (in order): 'Finish the Fight' - Halo 3 OST 'Impart' - Halo 2 Anniversary OST 'Greatest Journey' - Halo 3 OST 'Never Forget' - Halo 3 OST #gamedev #AI #Halo

  • Posizione #
  • Iniziato: Mar 2014
  • Episodi: 119
  • Followers: 0
  • In corso
  • Sconosciuto
  • alle 0