Displaced Gamers

Displaced Gamers

NES Sprites, OAM, and the Battle for Priority - Behind the Code (2023x6)


Data di messa in onda: Lug 07, 2023

Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.

  • Posizione #
  • Iniziato: Ago 2015
  • Episodi: 120
  • Followers: 0
  • In corso
  • YouTube
  • alle 10