Extra Credits

Extra Credits

Impractical Research - How Academia Can Make Better Games (2018x8)


Data di messa in onda: Apr 04, 2018

Academic research in games should be challenging our need for commonly accepted principles like Skinner boxes or certain narrative structures. Historically it tends to be focused on finding only certain types of quantifiable data, which can be distracting from the medium's overall progress.

  • Iniziato: Lug 2010
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