Crash Course Computer Science

Crash Course Computer Science

3D Graphics (1x27)


Data di messa in onda: Set 06, 2017

Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics.

  • Iniziato: Feb 2017
  • Episodi: 40
  • Followers: 3
  • Terminata
  • YouTube
  • Mercoledì alle 17