Crash Course Computer Science
Crash Course Computer Science
3D Graphics (1x27)
Ημερομηνία προβολής: Σεπ 06, 2017
Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics.
- Πρώτη προβολή: Φεβ 2017
- Επεισόδια: 40
- Ακόλουθοι: 3
- Τελείωσε
- YouTube
- Τετάρτη στο 17