Behind The Code
NES Sprites, OAM, and the Battle for Priority (2023x4)
Fecha de emisión: Jul 07, 2023
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun.
- Estrenada: Jul 2020
- Episodios: 43
- Seguidores: 0
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