Daryl Talks Games
Hallucinations, The Dip Effect, and Pacing (2018x10)
Udgivelsesdato: Maj 19, 2018
What gives a game “good pacing”? How do you make moments in a game “memorable”? When is less information, actually more? These questions are all something that video game developers should be asking, and I would recommend looking to the psychology of primacy and recency for the answers. The human mind has a natural desire to process the stimulation in front of it, and in this episode of Psych of Play, I’ll take a swing at explaining how you can play with levels of color and sound to make your video game memorable.
- Premieret: Jan 2018
- Afsnit: 93
- Følgere: 0