Displaced Gamers

Displaced Gamers

The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code (2022x11)


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Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in. Featured Game Genie Codes: (Take note that I have not tested all of these with a real cartridge) 6 Frame Short Jump (Counter 4->6) TAOXIAGA Increase Gravity Per Frame: 84->116 GNNZIIGI Short Jump Velocity Change Inter: -3 -> -2 VYXXGESN High Jump Velocity Change Inter: -6 -> -8 EYKZGEXN

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